Retired Petty Officer, 1st class Libbie Toll  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 59 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)111A66
Disparaging, Unforgiving, Right
 
Skills
Athletics 0
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 2
Mechanic 4
Melee 0
Pilot 0
Profession (Hostile Environment) 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class45
Drifter Scavenger 01
Scout Courier 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jerome Carbey Enemy 0 2 1 3 Tezcat (M/50)
Emmet Murphy Ally 4 0 2 1 Tezcat (M/43)
Harve McGuire Enemy 0 1 0 0 Darrian, Imperium (M/43)
Harve McGuire loses some of their power base.
Harve McGuire has negatively life-changing event.
Todd Shorten Contact 0 1 1 0 Tezcat (M/27)
Egbert Meighan Contact 0 1 0 0 Luriani (M/24)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Libbie Toll foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 A new romantic starts. Gain an Ally.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Libbie Toll foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Advanced training in a specialist field.
4 34 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Engineer/Gunner).
5 35 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 35 Failed to qualify for Pirate (Rogue).
6 35 Became a Drifter (Scavenger).
6 37 Libbie Toll do not know what happened to Libbie Toll. There is a gap in Libbie Toll's memory.
7 37 Became a Scout (Courier).
7 39 Moved to a new world.
8 41 Continued as Scout (Courier).
8 42 Severely injured. Owe 10,000 for medical bills.
9 42 Aging Crisis. Owe 10,000 for medical bills.
9 42 Retired at age 42.
9 42 Retired.
9 44 Betrayal. Convert an Ally into a Rival or Enemy.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 49 Good fortune.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 51 Gained a contact.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
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