Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
An investigation takes on a dangerous turn. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
46 |
Severely injured. Owe 5,000 for medical bills. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
50 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |