Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Lucinda Foster gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Lucinda Foster's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Drafted into Merchant Marine |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
51 |
A sudden war destroys Lucinda Foster's trade routes and contacts, forcing Lucinda Foster to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
54 |
Find valuable salvage. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |