Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find Ancient Technology. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Lutie Ward far from home. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Lutie Ward is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Lutie Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
9 |
47 |
Continued as Merchant (Broker). |
9 |
50 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
A series of bad deals and decisions force Lutie Ward into bankruptcy. Lutie Ward salvages what Lutie Ward can. |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |