Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Mable Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Mable Shea is rewarded for Mable Shea's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Voluntarily left Colonist |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Spend several years jumping from world to world in Mable Shea's scout ship. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Surveyor) rank 2. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Mable Shea spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Mable Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
48 |
Mable Shea's ship is damaged, and Mable Shea have to hitch-hike Mable Shea's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
51 |
Spend time with an alien race. Gain a contact. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |