Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Madelyn Terry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Madelyn Terry's actions. Madelyn Terry actions lead to an honorabe discharge. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Contact with Government. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Madelyn Terry's normal circles. Gain a Contact. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Accused of a crime |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Became a Prisoner (Fixer). |
10 |
53 |
Beaten by a prison gang. |
10 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |