Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Betrayed by a friend. One of Marguerite Moore's Contacts or Allies betrays Marguerite Moore, ending Marguerite Moore's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Voluntarily left Pirate |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies that Marguerite Moore easily defeat. |
5 |
38 |
Gain Enemy if Marguerite Moore don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Marguerite Moore do not know what happened to Marguerite Moore. There is a gap in Marguerite Moore's memory. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Moved to a new world. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |