Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Good fortune |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Maud Neal's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Maud Neal's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A sudden war destroys Maud Neal's trade routes and contacts, forcing Maud Neal to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Find an Alien Artifact. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Birth or Death involving a family member or close friend. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Maud Neal come into conflict with a splinter group Maud Neal's own religion which maintains Maud Neal's version is the wrong one. Gain 2 Rivals. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |