Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Abuse Maybell Hotty's position for profit. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Good fortune |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Maybell Hotty's Contacts or Allies betrays Maybell Hotty, ending Maybell Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Opponents of Maybell Hotty's belief system ambush Maybell Hotty. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Gain Enemy if Maybell Hotty don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Maybell Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Accused of a crime. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |