Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Expose or are involved in a scandal of some sort. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Maybell Steward's Contacts or Allies betrays Maybell Steward, ending Maybell Steward's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain Enemy if Maybell Steward don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Maybell Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Political upheaval strikes Maybell Steward's homeworld, and Maybell Steward is caught up in the revolution. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Victim of a crime. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |