Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
21 |
A good deal ensures Maybelle Weaver is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Maybelle Weaver's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Maybelle Weaver's work ends up coming home with Maybelle Weaver, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
48 |
Vessel participates in a notable military engagement. |
9 |
48 |
Voluntarily left Line/Crew |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |