Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Mayme Fallow faith enjoys an explosion of popularity largely thanks to Mayme Fallow's efforts. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Attacked by enemies that Mayme Fallow easily defeat. |
7 |
46 |
Gain Enemy if Mayme Fallow don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Mayme Fallow's Contacts or Allies betrays Mayme Fallow, ending Mayme Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Citizen (Worker). |
9 |
52 |
Mayme Fallow is rewarded for Mayme Fallow's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |