Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Mayme Stewart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Mayme Stewart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Abuse Mayme Stewart's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Mayme Stewart join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
47 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
10 |
54 |
Continued as Navy (Line/Crew). |
10 |
58 |
Severely injured. Fully recovered. |