Lay Person Merle McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 59 F 1 (-2) 3 (-1) 9 (1) 12 (2) 2 (-2) 3 (-1)139C23
Sentimental, Secure, Motivated
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Flyer 0
Gunner (Turret) 1
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Able Spacehand11
Navy Flight Petty Officer, 3rd class23
Entertainer Artist 01
Drifter Scavenger 14
Drifter Barbarian 11
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Abe Jemmy Ally 4 0 1 1 Lancian (M/36)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Merle McIntire do not know what happened to Merle McIntire. There is a gap in Merle McIntire's memory.
2 20 Failed to qualify for Army Academy (Military Academy).
2 20 Submitted to the draft.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 A new romantic starts. Gain an Ally.
2 24 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 24 Attempted to change assignments.
3 24 Switched to Navy (Flight) with previous rank.
3 27 Abuse Merle McIntire's position for profit.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Line/Crew (Navy).
4 28 Continued as Navy (Flight).
4 31 Merle McIntire join a gambling circle on board.
4 32 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
5 32 Continued as Navy (Flight).
5 33 Lost eye or limb. Fully recovered.
6 33 Became a Entertainer (Artist).
6 35 Public opinion turns on Merle McIntire.
7 35 Switched to Drifter (Scavenger).
7 37 Find valuable salvage.
8 39 Continued as Drifter (Scavenger).
8 42 Moved to a new world.
9 43 Continued as Drifter (Scavenger).
9 46 Attacked by enemies and injured.
9 46 Injured. Fully recovered. Owe 5,000 for medical bills.
9 46 Gain Enemy if Merle McIntire don't already have one.
10 47 Continued as Drifter (Scavenger).
10 49 Merle McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Promoted to Drifter (Scavenger) rank 1.
11 51 Voluntarily left Scavenger
11 51 Failed to qualify for Merchant Academy.
11 51 Switched to Drifter (Barbarian).
11 55 Attacked by enemies that Merle McIntire easily defeat.
11 55 Gain Enemy if Merle McIntire don't already have one.
11 55 Promoted to Drifter (Barbarian) rank 1.
12 55 Voluntarily left Barbarian
12 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 57 Merle McIntire is sent to a new community or parish to preach The Word among the poor.
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