Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Assigned to a planet with a hostile or wild environment. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Infantry). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Display heroism in battle. |
5 |
36 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
36 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
36 |
Continued as Army (Infantry). |
6 |
38 |
Advanced training in a specialist field |
6 |
40 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
7 |
40 |
Continued as Army (Infantry). |
7 |
44 |
Assigned to an urbanised planet torn by war. |
7 |
44 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
8 |
44 |
Continued as Army (Infantry). |
8 |
47 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |