Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Risk Minerva Palmer's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Minerva Palmer into bankruptcy. Minerva Palmer salvages what Minerva Palmer can. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
34 |
Win a prestigious prize for Minerva Palmer's work. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
A police detective or rival criminal forces Minerva Palmer to flee and vows to hunt Minerva Palmer down. Gain an Enemy. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
A revolution, attack or other unusual event throws Minerva Palmer's life into chaos, forcing Minerva Palmer to leave the planet. |
7 |
37 |
Became a Drifter (Scavenger). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Minerva Palmer don't already have one. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Minerva Palmer do not know what happened to Minerva Palmer. There is a gap in Minerva Palmer's memory. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Minerva Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |