Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scholar (Scientist). |
2 |
28 |
Birth or Death involving a family member or close friend. |
3 |
31 |
Voluntarily left Scientist |
3 |
31 |
Became a Citizen (Colonist). |
3 |
32 |
Muriel Cumming is rewarded for Muriel Cumming's diligence or cunning. |
3 |
35 |
Promoted to Citizen (Colonist) rank 1. |
4 |
35 |
Continued as Citizen (Colonist). |
4 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Drifter (Barbarian). |
5 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
43 |
Continued as Drifter (Barbarian). |
6 |
46 |
Muriel Cumming do not know what happened to Muriel Cumming. There is a gap in Muriel Cumming's memory. |
7 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
47 |
Muriel Cumming accepted an offer of inducements to betray Muriel Cumming's faith. Gain 480,000 in cash. |
7 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
50 |
Switched to Drifter (Scavenger). |
8 |
53 |
Attacked by enemies that Muriel Cumming easily defeat. |
8 |
53 |
Gain Enemy if Muriel Cumming don't already have one. |
9 |
54 |
Continued as Drifter (Scavenger). |