Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Myrtie Freeman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Refuse to abuse Myrtie Freeman's position for profit. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Flight). |
4 |
30 |
Myrtie Freeman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Continued as Navy (Flight). |
5 |
33 |
Myrtie Freeman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
36 |
Myrtie Freeman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
36 |
Became a Scout (Courier). |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Became a Scholar (Physician). |
8 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
42 |
Continued as Scholar (Physician). |
9 |
46 |
Advanced training in a specialist field. |
10 |
46 |
Continued as Scholar (Physician). |
10 |
47 |
A rival researcher blackens Myrtie Freeman's name or steals Myrtie Freeman's research. Gain a Rival. |
11 |
50 |
Continued as Scholar (Physician). |
11 |
53 |
Make a breakthrough in Myrtie Freeman's field. |
11 |
54 |
Promoted to Scholar (Physician) rank 1. |
12 |
54 |
Continued as Scholar (Physician). |
12 |
56 |
Advanced training in a specialist field. |
12 |
58 |
Promoted to Scholar (Physician) rank 2. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |