Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Myrtie Tabiner is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A good deal ensures Myrtie Tabiner is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Myrtie Tabiner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Myrtie Tabiner come into conflict with a splinter group Myrtie Tabiner's own religion which maintains Myrtie Tabiner's version is the wrong one. Gain 2 Rivals. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Myrtie Tabiner do not know what happened to Myrtie Tabiner. There is a gap in Myrtie Tabiner's memory. |
9 |
47 |
Returned to Believer (Missionary/Humanitarian). |
9 |
50 |
Myrtie Tabiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
57 |
Find valuable salvage. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |