Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Befriended by a senior agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Myrtie Tabiner's work ends up coming home with Myrtie Tabiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Imperial trade restrictions force Myrtie Tabiner out of business. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
41 |
Invited to take part in a controversial event or exhibition that improves Myrtie Tabiner's social standing. |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Amnesia. |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |
9 |
48 |
Voluntarily left Performer |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Opponents of Myrtie Tabiner's belief system ambush Myrtie Tabiner. |
9 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
54 |
Myrtie Tabiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Returned to Believer (Holy Warrior). |
11 |
58 |
Opponents of Myrtie Tabiner's belief system ambush Myrtie Tabiner. |
11 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |