Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Myrtle Philpot's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Accused of a crime |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Accused of assaulting a prison guard. |
5 |
34 |
Switched to Prisoner (Thug) with previous rank. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Returned to Prisoner (Fixer). |
6 |
41 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
44 |
Defeated a prison gang. Gain an Enemy. |
8 |
46 |
Returned to Prisoner (Thug). |
8 |
48 |
Disgraced. Word of Myrtle Philpot's criminal past reaches Myrtle Philpot's homeworld. |
9 |
50 |
Returned to Prisoner (Fixer). |
9 |
51 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
54 |
Continued as Prisoner (Fixer). |
10 |
57 |
Persecuted by a prison gang. |