Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Nepgamdaa's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
7 |
45 |
Forced to continue current assignment |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Find Ancient Technology. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Nepgamdaa join a gambling circle on board. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Nepgamdaa come into conflict with a splinter group Nepgamdaa's own religion which maintains Nepgamdaa's version is the wrong one. Gain 3 Rivals. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |