Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Risk Nevada Paul's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Nevada Paul is caught in the periphery of a scandal. |
8 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Nevada Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
54 |
Drafted into Courier |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Scout (Courier). |
11 |
57 |
Nevada Paul's ship is damaged, and Nevada Paul have to hitch-hike Nevada Paul's way back across the stars to the nearest scout base. |
11 |
57 |
Gain 4 Contacts. Gain 1 Enemies. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |