Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Pansy Dwyer's work ends up coming home with Pansy Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Uncover a major conspiracy against Pansy Dwyer's employers. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Find an Alien Artifact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
48 |
Gain Enemy if Pansy Dwyer don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
54 |
Became a Scholar (Field Researcher). |
10 |
57 |
A rival researcher blackens Pansy Dwyer's name or steals Pansy Dwyer's research. Gain a Rival. |