Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Paralee Murphy went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
A prank goes horribly wrong. Gain an Enemy |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Make an unexpected connection outside Paralee Murphy's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Paralee Murphy learn something Paralee Murphy should not have – a corporate secret, a political scandal – which Paralee Murphy can profit from illegally. |
8 |
46 |
Gain a criminal contact. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Paralee Murphy's business expands, Paralee Murphy's corporation grows, or the colony thrives. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
56 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |