Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
29 |
Advanced training in a specialist field |
2 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Voluntarily left Marine Support |
3 |
30 |
Failed to qualify for Performer (Entertainer). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
31 |
Find an Alien Artifact. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
35 |
Sa-a-Pakak do not know what happened to Sa-a-Pakak. There is a gap in Sa-a-Pakak's memory. |
5 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
35 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Sa-a-Pakak easily defeat. |
5 |
36 |
Gain Enemy if Sa-a-Pakak don't already have one. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Sa-a-Pakak aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
51 |
Moved to a new world. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |