Retired 3rd Officer Sadie Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 5 (-1)1117A5
Worrying, Fine, Naive
 
Skills
Admin 0
Astrogation 1
Athletics 0
Deception 0
Diplomat 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Language (Trokh (Aslan)) 1
Mechanic 2
Melee (Bludgeon) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 11
Rogue Pirate Henchman11
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer33
Drifter Barbarian 01
Believer Mainstream Believer Lay Person03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Rose Rule Rival 1 3 5 1 Dynchia (F/17)
Rose Rule gained power at the expense of a third party who now blames the character.
Rube Mitchelle Ally 5 0 0 3 Vlazhdumecta (M/21)
Relationship redefined. Enemy becomes an ally.
Dominic Lawrence Rival 1 0 4 1 Luriani (M/78)
Bertha Steeves Contact 1 1 2 2 Zhodani, Imperium (M/33)
Bertha Steeves gained influence with the character’s assistance.
We-kabas Pasab Enemy 0 2 0 0 Bwap (F/32)
We-kabas Pasab fell on hard times.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Attempted to change assignments.
2 22 Switched to Rogue (Pirate) with the new title Henchman and previous rank.
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 28 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 31 Refused a deal with criminal or other figure under investigation. Gain an Enemy
5 31 Failed to qualify for Merchant Academy.
5 31 Became a Drifter (Wanderer).
5 33 Sadie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Entered Merchant Academy with the Shipboard curriculum.
6 35 Expand the field of Vacc Suit, but gain a Rival in Sadie Buckman's former tutor.
6 37 Graduated.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 41 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Sadie Buckman's normal circles. Gain a Contact.
8 45 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 45 Continued as Merchant (Merchant Marine).
9 46 Imperial trade restrictions force Sadie Buckman out of business.
10 46 Switched to Drifter (Barbarian).
10 47 Sadie Buckman do not know what happened to Sadie Buckman. There is a gap in Sadie Buckman's memory.
11 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 48 Sadie Buckman faith is shaken.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired at age 51.
12 51 Continued as Believer (Mainstream Believer).
12 54 Someone more charismatic but less devout than Sadie Buckman has become Sadie Buckman's superior.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 55 Continued as Believer (Mainstream Believer).
13 56 Sadie Buckman faith is shaken.
14 59 Aging Crisis. Owe 30,000 for medical bills.
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