Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Sheila Fleming's life into chaos, forcing Sheila Fleming to leave the planet. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Commanding officer takes an interest in Sheila Fleming's career. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Army (Cavalry) with previous rank. |
4 |
29 |
Assigned to a planet with a hostile or wild environment. |
4 |
31 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Army (Cavalry). |
5 |
34 |
Surrounded and outnumbered by the enemy, Sheila Fleming hold out until relief arrives. |
5 |
35 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
6 |
35 |
Voluntarily left Cavalry |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Sheila Fleming spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Sheila Fleming's ship is damaged, and Sheila Fleming have to hitch-hike Sheila Fleming's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Sheila Fleming's scout ship. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Psychologically damaged by Sheila Fleming's time in the scouts. |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
51 |
Find valuable salvage. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
55 |
Betrayed by a friend. One of Sheila Fleming's Contacts or Allies betrays Sheila Fleming, ending Sheila Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Sheila Fleming faith is shaken. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |