Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Sherry Stone's work ends up coming home with Sherry Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Sherry Stone survey an alien world. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Sherry Stone's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Sherry Stone's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherry Stone fail to help. Gain an Enemy. |
5 |
35 |
Sherry Stone inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Find Ancient Technology. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Sherry Stone easily defeat. |
7 |
45 |
Gain Enemy if Sherry Stone don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Amnesia. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Returned to Agent (Intelligence). |
10 |
54 |
Given specialist training in vehicles. |
10 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |