Retired Sergeant Sina McDonald  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)111773
Pretentious, Mumbling speech
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 0
Drive 0
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 1
Recon 0
Seafarer 0
Stealth 2
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant24
Drifter Barbarian 01
Drifter Wanderer 13
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ophelia Fabble Enemy 0 5 0 2 Pirian (F/45)
Fate Peters Contact 1 2 0 5 Zhodani, Imperium (M/21)
Fate Peters’s relationships have begun to affect the character.
Charlie Vear Rival 2 0 1 0 Pirian (F/27)
Relationship becomes more moderate.
Selmer Mccoy Rival 1 0 1 1 Answerin (M/20)
Selmer Mccoy gains in influence.
Dee Grant Rival 2 1 1 0 Traltar (M/33)
Dale Holland Rival 1 2 2 0 Irhadre (M/53)
Dale Holland is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Go undercover to investigate an enemy.
1 22 Nearly killed. Owe 40,000 for medical bills.
2 22 Continued as Agent (Law Enforcement).
2 26 Moved to a new world.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 28 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 34 Established a network of contacts. Gain 1 contacts.
4 34 Forced to muster out.
5 34 Became a Drifter (Barbarian).
5 35 Betrayed by a friend. One of Sina McDonald's Contacts or Allies betrays Sina McDonald, ending Sina McDonald's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Failed to qualify for Intelligence (Agent).
6 35 Switched to Drifter (Wanderer).
6 39 Sina McDonald do not know what happened to Sina McDonald. There is a gap in Sina McDonald's memory.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 43 Continued as Merchant (Merchant Marine).
8 45 Given advanced training in a specialist field
8 47 Forced to muster out.
9 47 Returned to Drifter (Wanderer).
9 50 Attempted a risky adventure and was injured.
9 50 Injured. Fully recovered. Owe 5,000 for medical bills.
9 51 Forced to continue current assignment.
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Wanderer).
10 52 Betrayed by a friend. One of Sina McDonald's Contacts or Allies betrays Sina McDonald, ending Sina McDonald's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Sina McDonald come into conflict with a splinter group Sina McDonald's own religion which maintains Sina McDonald's version is the wrong one. Gain 1 Rivals.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired.
12 59 Birth or Death involving a family member or close friend.
13 59 Aging Crisis. Owe 60,000 for medical bills.
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