Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Susanna Moore's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Prisoner (Inmate). |
5 |
36 |
A guard takes a dislike to Susanna Moore. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Switched to Prisoner (Thug) with previous rank. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Returned to Prisoner (Fixer). |
8 |
50 |
Hire a new lawyer. |
8 |
50 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Prisoner (Fixer). |
9 |
53 |
A guard takes a dislike to Susanna Moore. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Prisoner (Fixer). |
10 |
56 |
Disgraced. Word of Susanna Moore's criminal past reaches Susanna Moore's homeworld. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |