Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Corporate Agent (Agent). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Scholar (Scientist) rank 1. |
7 |
41 |
Voluntarily left Scientist |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Sylvia Frazier's Contacts or Allies betrays Sylvia Frazier, ending Sylvia Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Scout (Courier). |
9 |
49 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
50 |
Sylvia Frazier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Failed to qualify for Explorer (Scout). |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
54 |
Sylvia Frazier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |