Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Artist (Entertainer). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Tawe-wa-W do not know what happened to Tawe-wa-W. There is a gap in Tawe-wa-W's memory. |
4 |
35 |
Failed to qualify for Broker (Merchant). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Scout (Surveyor). |
4 |
36 |
Tawe-wa-W's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tawe-wa-W fail to help. Gain an Enemy. |
4 |
36 |
Tawe-wa-W inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
39 |
Continued as Scout (Surveyor). |
5 |
41 |
Spend several years jumping from world to world in Tawe-wa-W's scout ship. |
6 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
43 |
Retired at age 43. |
6 |
43 |
Attempted to change assignments. |
6 |
43 |
Failed to qualify for Explorer (Scout). |
6 |
43 |
Continued as Scout (Surveyor). |
6 |
44 |
Scarred. Owe 5,000 for medical bills. |
7 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
44 |
Became a Citizen (Corporate). |
7 |
45 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired. |
8 |
49 |
Gained a contact. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
52 |
Accused of a crime. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
57 |
Moved to a new world. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |