Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Scarred. Fully recovered. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Voluntarily left Flight |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Tressie Ward's Contacts or Allies betrays Tressie Ward, ending Tressie Ward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Tressie Ward accepted an offer of inducements to betray Tressie Ward's faith. Gain 320,000 in cash. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
50 |
Join a social movement. |
9 |
50 |
Graduated. |
10 |
50 |
Became a Merchant (Broker). |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
A good deal ensures Tressie Ward is living the high life for a few years. |
10 |
54 |
Promoted to Merchant (Broker) rank 2. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |