Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
29 |
Promoted to Merchant (Broker) rank 1. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Uinkan Oelgaennoerr's normal circles. Gain a Contact. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
36 |
Given advanced training in a specialist field |
5 |
37 |
Continued as Merchant (Broker). |
5 |
41 |
Smuggle illegal items onto a planet. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Scout (Explorer). |
6 |
42 |
Spend several years jumping from world to world in Uinkan Oelgaennoerr's scout ship. |
6 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
45 |
Continued as Scout (Explorer). |
7 |
49 |
Uinkan Oelgaennoerr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Uinkan Oelgaennoerr fail to help. Gain an Enemy. |
7 |
49 |
Psychologically damaged by Uinkan Oelgaennoerr's time in the scouts. |
7 |
49 |
Promoted to Scout (Explorer) rank 2. |
8 |
49 |
Continued as Scout (Explorer). |
8 |
51 |
Gained a contact. |
9 |
53 |
Continued as Scout (Explorer). |
9 |
54 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
55 |
Survived a risky adventure but gained nothing. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |