Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Entertainer (Journalist). |
2 |
30 |
Refused to criticise a questionable political leader on Valeria Silva's homeworld. |
2 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
30 |
Continued as Entertainer (Journalist). |
3 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Valeria Silva far from home. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A series of bad deals and decisions force Valeria Silva into bankruptcy. Valeria Silva salvages what Valeria Silva can. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Valeria Silva aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Gain Enemy if Valeria Silva don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Valeria Silva easily defeat. |
7 |
44 |
Gain Enemy if Valeria Silva don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Find Ancient Technology. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Find valuable salvage. |
10 |
52 |
Voluntarily left Scavenger |
10 |
52 |
Failed to qualify for Courier (Scout). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
56 |
Lost eye or limb. |