Retired Corporal Velma Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 59 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 10 (1)11187A
Unconventional, Inconsiderate, Cool
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Flyer (Rotor) 1
Gun Combat 0
Mechanic 1
Melee 0
Pilot 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Scavenger 02
Drifter Wanderer 03
Drifter Barbarian 01
Agent Law Enforcement Corporal13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Mazie Lyness Contact 0 1 1 1 Ne Kraeda ren Kelva (F/28)
Mazie Lyness's influence is diminished.
Isbashshim Keiskumdish Ally 3 0 0 5 Vilani, Imperium (F/52)
Leander Mcabe Contact 1 1 0 1 Tezcat (M/30)
Leander Mcabe has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Severely injured. Fully recovered. Owe 25,000 for medical bills.
2 20 Failed to qualify for Army Support (Army).
2 20 Became a Drifter (Scavenger).
2 22 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 22 Failed to qualify for Merchant Academy.
3 22 Continued as Drifter (Scavenger).
3 24 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 24 Failed to qualify for Army Support (Army).
4 24 Switched to Drifter (Wanderer).
4 25 Betrayed by a friend. One of Velma Gardner's Contacts or Allies betrays Velma Gardner, ending Velma Gardner's career. That Contact or Ally becomes a Rival or Enemy.
5 25 Failed to qualify for Field Researcher (Scholar).
5 25 Switched to Drifter (Barbarian).
5 27 Severely injured. Fully recovered. Owe 15,000 for medical bills.
6 27 Failed to qualify for Merchant Academy.
6 27 Submitted to the draft.
6 27 Became a Agent (Law Enforcement) with the new title Rookie.
6 31 Established a network of contacts. Gain 1 contacts.
6 31 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 31 Continued as Agent (Law Enforcement).
7 34 Good fortune
8 35 Continued as Agent (Law Enforcement).
8 38 Velma Gardner's work ends up coming home with Velma Gardner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 38 Returned to Drifter (Wanderer).
10 42 Aging Crisis. Owe 40,000 for medical bills.
10 42 Retired at age 42.
10 42 Continued as Drifter (Wanderer).
10 46 Velma Gardner do not know what happened to Velma Gardner. There is a gap in Velma Gardner's memory.
11 46 Aging Crisis. Owe 20,000 for medical bills.
11 46 Retired.
11 48 A new romantic starts. Gain an Ally.
12 50 Aging Crisis. Owe 50,000 for medical bills.
12 52 Moved to a new world.
13 54 Aging Crisis. Owe 30,000 for medical bills.
13 55 Gained a contact.
14 58 Aging Crisis. Owe 50,000 for medical bills.
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