Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
A good deal ensures Walter Leaby is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
A good deal ensures Walter Leaby is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Walter Leaby's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Failed to qualify for Infantry (Army). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Walter Leaby went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Accepted a deal with criminal or other figure under investigation. |
9 |
45 |
Became a Entertainer (Performer). |
9 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Walter Leaby far from home. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
52 |
Victim of a crime |
10 |
53 |
Promoted to Entertainer (Performer) rank 1. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
56 |
Walter Leaby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |