Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Refused to criticise a questionable political leader on William Twaddle's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Criticised a questionable political leader on William Twaddle's homeworld, causing his downfall. Gain an Enemy |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
William Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
51 |
William Twaddle's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside William Twaddle's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 2. |