Crewman Willie Lawrence  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 59 F 1 (-2) 7 (0) 7 (0) 5 (-1) 8 (0) 5 (-1)2 (-2)177585
Introspective, Formal, Always has a runny nose
 
Skills
Art (Creative/Exotic Media) 1
Athletics 0
Broker 0
Clairvoyance 0
Deception 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gunner (Turret) 1
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 1
Science (Life Sciences/Psionicology) 0
Seafarer 0
Steward 0
Streetwise 1
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Drifter Wanderer 01
Psion Adept Initiate13
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Ford Turner Contact 0 1 3 0 Sylean (M/32)
Ford Turner gains in power.
Orion Candy Enemy 0 2 1 0 Solomani, Imperium (M/18)
Melville Ibbett Ally 4 0 1 4 Sylean (M/47)
Ransom McGhee Rival 0 1 3 3 Sylean (M/82)
Relationship becomes more moderate. Enemy becomes a rival.
Alonza Hunter Contact 2 2 2 2 Hanen (M/94)
Alonza Hunter is in desperate trouble and could use the character’s help.
Sidney Ornery Rival 1 1 0 1 Sylean (M/54)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Smuggle illegal items onto a planet.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 Make an unexpected connection outside Willie Lawrence's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 28 A sudden war destroys Willie Lawrence's trade routes and contacts, forcing Willie Lawrence to flee that region of space.
3 28 Gain rebels as Enemy
4 28 Failed to qualify for Scientist (Scholar).
4 28 Became a Drifter (Wanderer).
4 32 Encounter a Psionic institute.
4 32 Tested for psionic powers
5 32 Became a Psion (Adept).
5 36 Psionic strength increases.
5 36 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 36 Continued as Psion (Adept).
6 40 Attempt to use powers for personal gain, but it backfires.
7 40 Continued as Psion (Adept).
7 41 A new romantic starts. Gain an Ally.
7 44 Forced to muster out.
8 44 Failed to qualify for Broker (Merchant).
8 44 Submitted to the draft.
8 44 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 47 A romantic relationship ends badly. Gain a Rival or Enemy.
9 48 Continued as Merchant (Merchant Marine).
9 50 Make an unexpected connection outside Willie Lawrence's normal circles. Gain a Contact.
10 52 Continued as Merchant (Merchant Marine).
10 55 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 56 Forced to muster out.
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