Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Willie Lawrence's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Willie Lawrence's trade routes and contacts, forcing Willie Lawrence to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Adept). |
5 |
36 |
Psionic strength increases. |
5 |
36 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Attempt to use powers for personal gain, but it backfires. |
7 |
40 |
Continued as Psion (Adept). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Willie Lawrence's normal circles. Gain a Contact. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Forced to muster out. |