Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Winnie Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
One of Winnie Sweet's pieces of art is stolen, and the investigation brings Winnie Sweet into the criminal underworld. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Entertainer (Performer) rank 2. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
33 |
Promoted to Entertainer (Performer) rank 3. |
5 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
An anti-psi cult or gang attempts to expose or attack Winnie Sweet. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Drafted into Engineer/Gunner |
8 |
48 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
49 |
Winnie Sweet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
52 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
52 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
56 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |