Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Yetta Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was sent to prison. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Yetta Curtis do not know what happened to Yetta Curtis. There is a gap in Yetta Curtis's memory. |
8 |
45 |
Returned to Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Yetta Curtis into bankruptcy. Yetta Curtis salvages what Yetta Curtis can. |
9 |
46 |
Became a Scout (Courier). |
9 |
48 |
Yetta Curtis spend a great deal of time on the fringes of Charted Space. |
9 |
48 |
Psychologically damaged by Yetta Curtis's time in the scouts. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Surveyor (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Psychologically damaged by Yetta Curtis's time in the scouts. |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |