Zelma Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 59 F 4 (-1) 3 (-1) 2 (-2) 9 (1) 11 (1) 5 (-1)4329B5
Loves challenge
 
Skills
Admin 0
Athletics 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Medic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Robotic Sciences) 0
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker14
Drifter Scavenger 13
Entertainer Performer 13
 
Name Type Affinity Enmity Power Influence Species
Bernice Mar Ally 2 0 3 0 Libert (F/73)
Bernice Mar belongs to an unusual cultural or religious group.
Martha King Enemy 0 3 1 2 Libert (M/41)
Lesa Langhorne Enemy 0 4 4 1 Ronnin (F/85)
General Hoddle Enemy 0 5 1 1 Libert (M/81)
An incident occured.
Twila Beale Contact 3 2 3 3 Geonee (F/66)
Rachael Waddell Contact 2 2 1 5 Ronnin (F/49)
Rachael Waddell is out of contact doing something interesting but not suspicious.
Orie Peters Contact 1 1 5 4 Dolphin, Imperium (M/31)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Zelma Carrington is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Zelma Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Zelma Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Continued as Believer (Missionary/Humanitarian).
4 33 Zelma Carrington refused an offer of inducements to betray Zelma Carrington's faith. Gain 3 enemies.
4 34 Forced to muster out.
5 34 Failed to qualify for Merchant Academy.
5 34 Became a Drifter (Scavenger).
5 36 Find valuable salvage.
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 41 Find valuable salvage.
7 42 Continued as Drifter (Scavenger).
7 46 Zelma Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 46 Became a Entertainer (Performer).
8 50 Refused to criticise a questionable political leader on Zelma Carrington's homeworld.
8 50 Promoted to Entertainer (Performer) rank 1.
9 50 Continued as Entertainer (Performer).
9 54 One of Zelma Carrington's pieces of art is stolen, and the investigation brings Zelma Carrington into the criminal underworld.
10 54 Continued as Entertainer (Performer).
10 56 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
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