Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Zelma Carrington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Zelma Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Zelma Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Zelma Carrington refused an offer of inducements to betray Zelma Carrington's faith. Gain 3 enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Zelma Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
50 |
Refused to criticise a questionable political leader on Zelma Carrington's homeworld. |
8 |
50 |
Promoted to Entertainer (Performer) rank 1. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
54 |
One of Zelma Carrington's pieces of art is stolen, and the investigation brings Zelma Carrington into the criminal underworld. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
56 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |