Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
One of Zelma Heard's pieces of art is stolen, and the investigation brings Zelma Heard into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Zelma Heard far from home. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
32 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
35 |
Assigned to an assault on an enemy fortress. |
5 |
35 |
Injured |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
40 |
A mission goes wrong; Zelma Heard and several others are captured and mistreated by the enemy. Gain Zelma Heard's jailer as an Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
50 |
A good deal ensures Zelma Heard is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 4. |