Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Abuse Zelma Herrera's position for profit. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Zelma Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Zelma Herrera is chosen to represent Zelma Herrera's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Zelma Herrera faith is shaken. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Zelma Herrera refused an offer of inducements to betray Zelma Herrera's faith. Gain 4 enemies. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Zelma Herrera do not know what happened to Zelma Herrera. There is a gap in Zelma Herrera's memory. |
8 |
41 |
Became a Merchant (Broker). |
8 |
42 |
Zelma Herrera's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
42 |
Failed to qualify for Artist (Entertainer). |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
48 |
Attacked by enemies that Zelma Herrera easily defeat. |
10 |
48 |
Gain Enemy if Zelma Herrera don't already have one. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
51 |
Zelma Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |