Retired Sublieutenant Zelma Herrera  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 59 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 12 (2) 7 (0)111CC7
Perverse
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Strength) 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 2
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Hostile Environment/High-G) 1
Profession (Hostile Environment/Underwater) 1
Science (Life Sciences) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 01
Drifter Scavenger 05
Believer Missionary/Humanitarian Team Leader23
Merchant Broker 01
Retired 02
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Peyton Bartley Ally 2 0 1 3 Vlazhdumecta (F/30)
Peyton Bartley gained influence with the character’s assistance.
Louie Frazier Enemy 0 3 5 2 Urunishani (F/56)
Felipe Medina Enemy 0 3 5 0 Vlazhdumecta (M/63)
Felipe Medina is a questionable figure such as a criminal, pirate or disgraced noble.
Justin King Enemy 0 3 1 4 Vlazhdumecta (M/38)
Justin King is a member of an organisation which holds a generally opposite view of the Traveller.
Alvis Skidd Enemy 0 2 1 4 Vlazhdumecta (M/17)
Jimmy Craig Enemy 0 2 0 0 Vlazhdumecta (M/79)
Jimmy Craig loses some of their power base.
Aurora Mitchell Ally 3 0 5 5 Vlazhdumecta (F/51)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 21 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Abuse Zelma Herrera's position for profit.
2 26 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Drifter (Scavenger).
3 27 Zelma Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 29 Zelma Herrera is chosen to represent Zelma Herrera's faith in a vid show or other highly public forum.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 31 Continued as Believer (Missionary/Humanitarian).
5 35 Zelma Herrera faith is shaken.
6 35 Continued as Believer (Missionary/Humanitarian).
6 39 Zelma Herrera refused an offer of inducements to betray Zelma Herrera's faith. Gain 4 enemies.
6 39 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 39 Voluntarily left Missionary/Humanitarian
7 39 Returned to Drifter (Scavenger).
7 41 Zelma Herrera do not know what happened to Zelma Herrera. There is a gap in Zelma Herrera's memory.
8 41 Became a Merchant (Broker).
8 42 Zelma Herrera's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 42 Failed to qualify for Artist (Entertainer).
9 42 Returned to Drifter (Scavenger).
9 46 Injured. Fully recovered. Owe 2,500 for medical bills.
10 46 Failed to qualify for Free Trader (Merchant).
10 46 Continued as Drifter (Scavenger).
10 48 Attacked by enemies that Zelma Herrera easily defeat.
10 48 Gain Enemy if Zelma Herrera don't already have one.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Drifter (Scavenger).
11 51 Zelma Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Retired.
12 52 Betrayal. Convert an Ally into a Rival or Enemy.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 58 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 50,000 for medical bills.
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