Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Zelma Phillips easily defeat. |
4 |
31 |
Gain Enemy if Zelma Phillips don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Zelma Phillips do not know what happened to Zelma Phillips. There is a gap in Zelma Phillips's memory. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Zelma Phillips went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
An investigation takes on a dangerous turn. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
58 |
Hard times caused by a lack of interstellar trade costs Zelma Phillips's job. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |