Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Zelma Smith's Contacts or Allies betrays Zelma Smith, ending Zelma Smith's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
32 |
Zelma Smith gain experience in a technical field as a computer operator or surveyor. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Zelma Smith's life into chaos, forcing Zelma Smith to leave the planet. |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Betrayed by a friend. One of Zelma Smith's Contacts or Allies betrays Zelma Smith, ending Zelma Smith's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Smuggle illegal items onto a planet. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Imperial trade restrictions force Zelma Smith out of business. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |