Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Severely injured. Fully recovered. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
Imperial trade restrictions force A-wor out of business. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired. |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |