Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Adda White do not know what happened to Adda White. There is a gap in Adda White's memory. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
23 |
Adda White do not know what happened to Adda White. There is a gap in Adda White's memory. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Adda White botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Adda White have no idea what happened to Adda White – they found Adda White's ship drifting on the fringes of friendly space. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Adda White's scout ship. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Adda White botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Adda White's time in the scouts. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Adda White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adda White fail to help. Gain an Enemy. |
8 |
46 |
Adda White have no idea what happened to Adda White – they found Adda White's ship drifting on the fringes of friendly space. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Adda White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adda White fail to help. Gain an Enemy. |
9 |
50 |
Adda White have no idea what happened to Adda White – they found Adda White's ship drifting on the fringes of friendly space. |
9 |
51 |
Promoted to Scout (Courier) rank 2. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Perform an exemplary service for the scouts. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Entertainer (Artist). |
11 |
58 |
Public opinion turns on Adda White. |