Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amber Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
A revolution, attack or other unusual event throws Amber Gilbert's life into chaos, forcing Amber Gilbert to leave the planet. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Amber Gilbert survey an alien world. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Citizen (Corporate). |
6 |
39 |
Amber Gilbert learn something Amber Gilbert should not have – a corporate secret, a political scandal – which Amber Gilbert can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Amber Gilbert's business expands, Amber Gilbert's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Failed to qualify for Broker (Merchant). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
55 |
Rewarded for a successful mission. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Rewarded for a successful mission. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |